hey ! x)
yesh i did read that tutorial, but read it again and played around a bit with it


this is how it looks in blender which i find quite acceptable., except.. the buckle does scale to nano with the LSL export, but looks jaggy...so...i was thinking... when i upload i have to decrease the contrast more to be able to scale it thinner, but as the tutorial suggested, you should alter your grid like your alter your desaturation. but how can i upload a LSL if i have to make the parts with different grids?, for that boot picture you used in the stitching tutorial, the white belt, that looks so tiny, did you make the whole little white belt in a different grid so it was a completely nano sculpt belt? i think i may be overlooking something here ^.^, the belt like you suggested to use the precision grid helps a lot, but those tinier pieces...argh..giving me a headache x)
or... do i sculpt the parts in different files...using different grids..hmm...which should be weird as i do not see the whole creation together that way..
i will try to use a 155 grid to see how that goes
i know...i am asking a lot here but i have been using blender for like a month and it still does not show up in sl like i want it to ^.^
in a bit i will have no hair left to pull when things go wrong ^.^
oh btw nm the bad texturing... was just to see how resolution changed its appearance, still playing around with that..
when i compare my belt (actually a collar) to yours lol i am quite ashamed but i am trying to get it to look better, it just seems like that desaturation trick is very tricky to use, which i believe there is no other way to decrease a sculpty right?
friendly regards, annoying me xp