Hey,
I have been scultping a belt for SL using blender which looked ok to me.
But then I had to make a texture for it, so i baked one in blender to get the shades and then modified it in photoshop to how i wanted it to look.
But here is the problem, when i apply it to the sculpt it looks stretched which is not acceptable.
How can i make the texture so it even looks good nomatter how different the faces of the sculpt are.
Thanks in advance