Hello and thank you once again for great tutorials....
May I suggest a basic tutorial about shoes?
After 3 weeks of tries mainly those are the problems I am experiencing :
Sole : If I start from a sphere and I flatten it , the problem is the central vertex. If I start from a box it seems to works but I am sure this is not the best choiche.
Heel : I thought to start from a cylinder and to scale some vertex , then rotate the upper vertex to match the model of the sole....but when I uploaded it in sl , the mesh was really roughen. I saw in a forum I have to start from a Torus.....how?
Foot : (for boots) I did it with a cylinder and it worked :-))
Leg : (for boots) I thought to start from a cylinder but in slforum I red it is better a torus. Once again how?
TY in advance and cheers from Italy