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	<title>Comments on: Multi-Sculptie Builds</title>
	<atom:link href="http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/feed/" rel="self" type="application/rss+xml" />
	<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/</link>
	<description>Second Life and OpenSim Builder Resource</description>
	<lastBuildDate>Sat, 05 May 2012 02:05:41 +0000</lastBuildDate>
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		<title>By: Murgy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/comment-page-1/#comment-2024</link>
		<dc:creator>Murgy</dc:creator>
		<pubDate>Wed, 27 Jul 2011 01:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=362#comment-2024</guid>
		<description>If you don&#039;t mind, send the .blend file to my email.  I&#039;ll see if I can pinpoint the problem from there.</description>
		<content:encoded><![CDATA[<p>If you don&#8217;t mind, send the .blend file to my email.  I&#8217;ll see if I can pinpoint the problem from there.</p>
]]></content:encoded>
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	<item>
		<title>By: Gato Uke</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/comment-page-1/#comment-2022</link>
		<dc:creator>Gato Uke</dc:creator>
		<pubDate>Wed, 27 Jul 2011 00:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=362#comment-2022</guid>
		<description>There&#039;s no such line in the .lsl file, but there&#039;s only the name of the root sculpt map everywhere, I can&#039;t see the name of the second sculpt map anywhere...
What should I do?</description>
		<content:encoded><![CDATA[<p>There&#8217;s no such line in the .lsl file, but there&#8217;s only the name of the root sculpt map everywhere, I can&#8217;t see the name of the second sculpt map anywhere&#8230;<br />
What should I do?</p>
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	</item>
	<item>
		<title>By: Murgy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/comment-page-1/#comment-2020</link>
		<dc:creator>Murgy</dc:creator>
		<pubDate>Tue, 26 Jul 2011 19:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=362#comment-2020</guid>
		<description>Try saving both sculpt maps before you export lsl.  The exporter should still re-save the sculpt maps, but depending on the length of the file name, it will either write over the file you saved or create a new one.

After you export, open the created .lsl file and look for the line near the beginning that starts  - list textures = [&quot;first map&quot;, &quot;second map&quot;, &quot;etc&quot;];  and see if both maps are listed.</description>
		<content:encoded><![CDATA[<p>Try saving both sculpt maps before you export lsl.  The exporter should still re-save the sculpt maps, but depending on the length of the file name, it will either write over the file you saved or create a new one.</p>
<p>After you export, open the created .lsl file and look for the line near the beginning that starts  &#8211; list textures = ["first map", "second map", "etc"];  and see if both maps are listed.</p>
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	</item>
	<item>
		<title>By: Gato Uke</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/comment-page-1/#comment-2017</link>
		<dc:creator>Gato Uke</dc:creator>
		<pubDate>Tue, 26 Jul 2011 18:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=362#comment-2017</guid>
		<description>Yes it does, when I move around just the root prim, the other prim follows</description>
		<content:encoded><![CDATA[<p>Yes it does, when I move around just the root prim, the other prim follows</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Murgy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/comment-page-1/#comment-2009</link>
		<dc:creator>Murgy</dc:creator>
		<pubDate>Tue, 26 Jul 2011 00:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=362#comment-2009</guid>
		<description>You should only have one text file for everything.  But that you&#039;re only getting one sculpt map.  When you move around just the root prim, the other prim follows?</description>
		<content:encoded><![CDATA[<p>You should only have one text file for everything.  But that you&#8217;re only getting one sculpt map.  When you move around just the root prim, the other prim follows?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gato Uke</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/comment-page-1/#comment-2008</link>
		<dc:creator>Gato Uke</dc:creator>
		<pubDate>Mon, 25 Jul 2011 21:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=362#comment-2008</guid>
		<description>First of all, let me give you the thanks for these wonderfull tutorials, that made my life happier (=

So now, here is my issue:
I&#039;m trying to export 2 sculpts
-So I bake the sculpt maps for all the sculpties I want to export
-I select all the sculpt meshes in Object Mode, making sure the root prim is highlighted in bright pink
-I Press Ctrl-P and select “Make Parent”. And I double check that the other meshes are parented by selecting just the root object and moving it around
-With the root object selected, I select the Second Life LSL (to dir) export
The problem is that this just save ONE sculpt map (of the root) and ONE plain text file...
What am I doing wrong?</description>
		<content:encoded><![CDATA[<p>First of all, let me give you the thanks for these wonderfull tutorials, that made my life happier (=</p>
<p>So now, here is my issue:<br />
I&#8217;m trying to export 2 sculpts<br />
-So I bake the sculpt maps for all the sculpties I want to export<br />
-I select all the sculpt meshes in Object Mode, making sure the root prim is highlighted in bright pink<br />
-I Press Ctrl-P and select “Make Parent”. And I double check that the other meshes are parented by selecting just the root object and moving it around<br />
-With the root object selected, I select the Second Life LSL (to dir) export<br />
The problem is that this just save ONE sculpt map (of the root) and ONE plain text file&#8230;<br />
What am I doing wrong?</p>
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	</item>
	<item>
		<title>By: Murgy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/comment-page-1/#comment-1857</link>
		<dc:creator>Murgy</dc:creator>
		<pubDate>Mon, 27 Jun 2011 15:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=362#comment-1857</guid>
		<description>That&#039;s the entire script that you copied and pasted?  If that&#039;s the case, then it isn&#039;t getting exported properly.  It kinda looks like you didn&#039;t get the objects parented right.  The script ought to be a lot longer, and it should walk you through a few steps when you save it, like asking for a prim named &quot;primstar&quot; and asking for link permissions and a few other things.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the entire script that you copied and pasted?  If that&#8217;s the case, then it isn&#8217;t getting exported properly.  It kinda looks like you didn&#8217;t get the objects parented right.  The script ought to be a lot longer, and it should walk you through a few steps when you save it, like asking for a prim named &#8220;primstar&#8221; and asking for link permissions and a few other things.</p>
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	<item>
		<title>By: Rezzie</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/comment-page-1/#comment-1853</link>
		<dc:creator>Rezzie</dc:creator>
		<pubDate>Sun, 26 Jun 2011 23:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=362#comment-1853</guid>
		<description>Hi!
So, i&#039;ve baked all the maps, exported the .lsl file, made the prim, uploaded the sculpt map into the prim, created a script, deleted the default text in the script, copy/pasted the text from the .lsl file, and then i get the following error and the script deletes itself and the prim apparently deletes itself as well: http://gyazo.com/896ea096ea887623a2bd46a428dafc05.png</description>
		<content:encoded><![CDATA[<p>Hi!<br />
So, i&#8217;ve baked all the maps, exported the .lsl file, made the prim, uploaded the sculpt map into the prim, created a script, deleted the default text in the script, copy/pasted the text from the .lsl file, and then i get the following error and the script deletes itself and the prim apparently deletes itself as well: <a href="http://gyazo.com/896ea096ea887623a2bd46a428dafc05.png" rel="nofollow">http://gyazo.com/896ea096ea887623a2bd46a428dafc05.png</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Murgy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/comment-page-1/#comment-1270</link>
		<dc:creator>Murgy</dc:creator>
		<pubDate>Sat, 05 Mar 2011 05:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=362#comment-1270</guid>
		<description>Did you by chance get an error saying &quot;A selected sculpt mesh has not been baked&quot;?  The error will pop up at the position of your cursor.  Otherwise you might check for errors in the console.

Beyond that, I can&#039;t really know what&#039;s going wrong without either more information about what you made and how you made it, or maybe looking at your file.</description>
		<content:encoded><![CDATA[<p>Did you by chance get an error saying &#8220;A selected sculpt mesh has not been baked&#8221;?  The error will pop up at the position of your cursor.  Otherwise you might check for errors in the console.</p>
<p>Beyond that, I can&#8217;t really know what&#8217;s going wrong without either more information about what you made and how you made it, or maybe looking at your file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Murgy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/multi-sculptie-builds/comment-page-1/#comment-1269</link>
		<dc:creator>Murgy</dc:creator>
		<pubDate>Sat, 05 Mar 2011 04:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=362#comment-1269</guid>
		<description>You said you started with a 256 x 256 x 0 sphere.  It that&#039;s true, then your sculpt won&#039;t look exactly how you made it because a sculpt can only be 32 x 32 at the highest.

I can&#039;t really help you if you don&#039;t explain your process more thoroughly then &quot;I tried lots of things.&quot;

Try logging into the forums and posting some screenshots or something.  That would probably be more organized than trying to do this in the comments of a rather unrelated blog post.</description>
		<content:encoded><![CDATA[<p>You said you started with a 256 x 256 x 0 sphere.  It that&#8217;s true, then your sculpt won&#8217;t look exactly how you made it because a sculpt can only be 32 x 32 at the highest.</p>
<p>I can&#8217;t really help you if you don&#8217;t explain your process more thoroughly then &#8220;I tried lots of things.&#8221;</p>
<p>Try logging into the forums and posting some screenshots or something.  That would probably be more organized than trying to do this in the comments of a rather unrelated blog post.</p>
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