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	<title>Comments on: Make One Sculptie Look Like Two&#8230; or Three&#8230; or Four</title>
	<atom:link href="http://robynhuffaker.com/sculptblender/2010/03/21/fractional-prims/feed/" rel="self" type="application/rss+xml" />
	<link>http://robynhuffaker.com/sculptblender/2010/03/21/fractional-prims/</link>
	<description>Second Life and OpenSim Builder Resource</description>
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		<title>By: Murgy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/fractional-prims/comment-page-1/#comment-2430</link>
		<dc:creator>Murgy</dc:creator>
		<pubDate>Wed, 21 Sep 2011 15:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=323#comment-2430</guid>
		<description>I&#039;d guess that you&#039;re either using the new Blender 2.5x or you used a subsurface modifier instead of multires.  I prefer multires over subsurf because you have more direct control over the vertices, but Blender 2.5x changed multires so it only shows the bottom level of vertices in Edit Mode, which is a little annoying.</description>
		<content:encoded><![CDATA[<p>I&#8217;d guess that you&#8217;re either using the new Blender 2.5x or you used a subsurface modifier instead of multires.  I prefer multires over subsurf because you have more direct control over the vertices, but Blender 2.5x changed multires so it only shows the bottom level of vertices in Edit Mode, which is a little annoying.</p>
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		<title>By: Mercy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/fractional-prims/comment-page-1/#comment-2417</link>
		<dc:creator>Mercy</dc:creator>
		<pubDate>Tue, 20 Sep 2011 04:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=323#comment-2417</guid>
		<description>Thank you for this. I&#039;m new to making multi-part sculpties, and the problem I&#039;m having is that there seem to be many fewer vertices in my Primstar meshes than you show.</description>
		<content:encoded><![CDATA[<p>Thank you for this. I&#8217;m new to making multi-part sculpties, and the problem I&#8217;m having is that there seem to be many fewer vertices in my Primstar meshes than you show.</p>
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		<title>By: Robert Galland</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/fractional-prims/comment-page-1/#comment-1288</link>
		<dc:creator>Robert Galland</dc:creator>
		<pubDate>Tue, 08 Mar 2011 18:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=323#comment-1288</guid>
		<description>Thanks for your great tutorials.  I can see how using this tutorial with some of your other methods will allow me to do things more quickly using Blender than some in world sculpting tools.   Something like a railing, once you know blender, should be much easier now.</description>
		<content:encoded><![CDATA[<p>Thanks for your great tutorials.  I can see how using this tutorial with some of your other methods will allow me to do things more quickly using Blender than some in world sculpting tools.   Something like a railing, once you know blender, should be much easier now.</p>
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		<title>By: JackalEnnui</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/fractional-prims/comment-page-1/#comment-333</link>
		<dc:creator>JackalEnnui</dc:creator>
		<pubDate>Fri, 13 Aug 2010 18:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=323#comment-333</guid>
		<description>First of, many thanks for this tutorial and the others. I&#039;ve finally understood multi-part sculpties thanks to your excellent explanations.

I&#039;ve been trying to do the thing with lining up the poles on the precision grid to hide them but not quite getting it to work (not using Blender though, but the principle should translate to other 3d software) and I wanted to ask if you&#039;d consider posting a sculpt map for for the example as point of comparison. :)</description>
		<content:encoded><![CDATA[<p>First of, many thanks for this tutorial and the others. I&#8217;ve finally understood multi-part sculpties thanks to your excellent explanations.</p>
<p>I&#8217;ve been trying to do the thing with lining up the poles on the precision grid to hide them but not quite getting it to work (not using Blender though, but the principle should translate to other 3d software) and I wanted to ask if you&#8217;d consider posting a sculpt map for for the example as point of comparison. <img src='http://robynhuffaker.com/sculptblender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Murgy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/fractional-prims/comment-page-1/#comment-176</link>
		<dc:creator>Murgy</dc:creator>
		<pubDate>Tue, 29 Jun 2010 01:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=323#comment-176</guid>
		<description>Thanks for the compliments. :)

And yes, you can use this to create a ladder pretty easily.  In fact you wouldn&#039;t even need to use half-poles for all of the rungs going up, so long as they were skinnier than the side posts.  Maybe I&#039;ll have to post some example screenshots in the forums.

A honey-comb would be more tricky, since you&#039;d have to figure out how to get the hexagon shapes.  Depending on the method you might not even have to split something like that, but instead fold it almost like an accordion.</description>
		<content:encoded><![CDATA[<p>Thanks for the compliments. <img src='http://robynhuffaker.com/sculptblender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And yes, you can use this to create a ladder pretty easily.  In fact you wouldn&#8217;t even need to use half-poles for all of the rungs going up, so long as they were skinnier than the side posts.  Maybe I&#8217;ll have to post some example screenshots in the forums.</p>
<p>A honey-comb would be more tricky, since you&#8217;d have to figure out how to get the hexagon shapes.  Depending on the method you might not even have to split something like that, but instead fold it almost like an accordion.</p>
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	<item>
		<title>By: Joy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/fractional-prims/comment-page-1/#comment-172</link>
		<dc:creator>Joy</dc:creator>
		<pubDate>Mon, 28 Jun 2010 16:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=323#comment-172</guid>
		<description>Would this method be used to create an object that has more than one hole in it, such as the aforementioned ladder, or a honeycomb or lattice, etc.? Obviously if you only need a single opening you would use a torus, but how to do something with multiple openings?  BTW thanks for making these tutorials. Several times before I tried to make sculpties with blender and got so frustrated I gave up. Since following your examples, it has been much easier to understand and i&#039;m getting very inspired to create in SL again.</description>
		<content:encoded><![CDATA[<p>Would this method be used to create an object that has more than one hole in it, such as the aforementioned ladder, or a honeycomb or lattice, etc.? Obviously if you only need a single opening you would use a torus, but how to do something with multiple openings?  BTW thanks for making these tutorials. Several times before I tried to make sculpties with blender and got so frustrated I gave up. Since following your examples, it has been much easier to understand and i&#8217;m getting very inspired to create in SL again.</p>
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	<item>
		<title>By: Murgy</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/fractional-prims/comment-page-1/#comment-98</link>
		<dc:creator>Murgy</dc:creator>
		<pubDate>Thu, 13 May 2010 16:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=323#comment-98</guid>
		<description>I generally don&#039;t like to get too specific with my tutorials.  Like... perhaps some people would be able to take a tutorial on making a ladder and apply it to other things, but other people would look at a tutorial for making a ladder just to make a ladder, then ask for a tutorial on how to make a chair.   

Maybe I&#039;ll go through a few examples in either the blog or the forums or something, as far as tutorials, I&#039;d rather keep to general information.  People are generally smart enough to figure out the specific applications on their own.</description>
		<content:encoded><![CDATA[<p>I generally don&#8217;t like to get too specific with my tutorials.  Like&#8230; perhaps some people would be able to take a tutorial on making a ladder and apply it to other things, but other people would look at a tutorial for making a ladder just to make a ladder, then ask for a tutorial on how to make a chair.   </p>
<p>Maybe I&#8217;ll go through a few examples in either the blog or the forums or something, as far as tutorials, I&#8217;d rather keep to general information.  People are generally smart enough to figure out the specific applications on their own.</p>
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	<item>
		<title>By: James</title>
		<link>http://robynhuffaker.com/sculptblender/2010/03/21/fractional-prims/comment-page-1/#comment-90</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 11 May 2010 02:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://robynhuffaker.com/sculptblender/?p=323#comment-90</guid>
		<description>I would love to see more examples of this! 

Maybe a tutorial on how to make a ladder?</description>
		<content:encoded><![CDATA[<p>I would love to see more examples of this! </p>
<p>Maybe a tutorial on how to make a ladder?</p>
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