Blender Method
Duplicate a sculpt mesh by hitting SHIFT D in Object Mode.
In Edit Mode, select all and hit M for mirror, and then select which axis you want to flip. If you choose the wrong axis, you can pick a different one until you Lclick to set the mirroring.
Bake your sculptmap and save, then open in an Image Editor and Flip it horizontally.
Resave and upload to Second Life.
Blender Method
This method is slightly problematic, however I include it here because some image editors do not support editing individual color channels, and sometimes it will be useful to you to mirror an object in Blender anyway.
First of all, you may want to copy your original mesh before you mirror it. To do this, go into Object Mode (tap TAB so that the object is outlined in pink) then hit SHIFT+D and move the new mesh off to the side.
Note: If you are working with multiple sculpt meshes at once (
See this tutorial ) You can SHIFT-RClick to select the other meshes and duplicate them at the same time.
Now go into Edit Mode and select all your vertices (tap A either once or twice). Tap M and Blender will ask you which axis you want to mirror. For me, this is usually X, which, if you've been building at the standard orientation, will mirror from side to side. Y will mirror from front to back, and Z will mirror from top to bottom.
After you've mirrored your mesh , Lclick to set it. Then export the sculpt map, but don't upload to Second Life yet.
Standard orientation has the NUM1 view as the front, NUM3 as your size view, and NUM7 as your top view. Having the orientation any other way can cause your sculpt to be on it's side when you first upload it. See
this troubleshooting guide for more information.
Flipped Normals
When you mirror your sculpt, you will always have flipped normals, which will make your sculpt map appear inside-out. There is one easy solution to this problem. Open your sculpt map in your image editing software and flip the entire thing horizontally. Save, and happily upload your sculpt to Second Life.
The Problems With This Method
Although this method typically works just as well as the other, if you've rotated your sculpt in Object Mode, then mirroring it in Blender will NOT create an exact mirror for Second Life! Instead, it will be rotated differently in SL, sometimes a great deal. This can be troublesome if you're trying to resize your meshes symmetrically. To read more on this, look at this troubleshooting guide.
So unless you understand what you're doing, I recommend mirroring using the image editor method.