Still having trouble?
*I have a sculpt map that I need to edit, but no .blend file.
I have this problem all the time. Usually it happens when I've been working on a sculpt map for a while, tested it in Second Life once or twice, and Blender decides to crash before I've saved any of my work. (Whoops! Remember to save your work often kids!)
There's good news! You don't have to model the whole thing over again. If you have the sculpt map image, you can import it using the Primstar scripts.
Go to File > Import > Second Life Sculptie (.tga). Then browse to wherever you saved your sculpt map, select it and hit "Import Sculptie."
Primstar now automatically determines the stitch type of your sculptie and imports it automatically.




