Still having trouble?
*The Primstar export script isn't working!
The Primstar export function is fantastic for getting multi-sculpt builds into Second Life. If the export script isn't working correctly for you, there are three possible reasons I can think of.
1) The export function needs a sculpt map assigned to it. If you have a texture or something else assigned to the mesh, switch it back to the sculpt mesh before exporting.
2) The export function does not bake sculpt maps. You need to use the sculptie bake function before you export.
3) You need to parent all of the objects that you want to export to the object that you want to be the root prim. A sure sign that the objects aren't parented is if you end up with more than one new lsl file.



