So. Your sculptie is choppy around curved or diagonal edges?

This issue relates entirely to Precision Sculpting. (Read the tutorial if you haven't already.) What's happening is you have too many vertices competing for relatively few possible positions along a given axis.

If you have a lot of vertices (such as an entire loop) in a small location, all those points have to line up to the grid somehow.

If those points are on a curve, or on a diagonal, once they snap to the grid, they can end up looking really, really ugly. If your sculptie was made to be very long and skinny, it will be more vulnerable to this problem.

Take the image on the right. This is a line of vertices on the arched back of a chair I made not long ago. The grid is currently set up to show the possible point locations.

Do you see the issue here? Eventually, all those vertices will be placed on that grid, whether I like it or not. Take a look at where they end up:

Some of the points move up, while others move down. The once straight, diagonal line is now jagged. More extreme diagonals can end up looking even worse. So what do we do?

If you've read through the precision sculptie tutorial, you know that the long answer is: place the points on the grid by hand. However, there's one thing to keep in mind that might make things easier: Straight verticle and horizontal lines of vertices are easier to keep from going jagged than curved or diagonal lines. Check it out:

This is the same set of vertices, snapped to the grid. All I did was rotated them so they were lined up horizontally.

The chair didn't mind it. The back of it still looks curved, but at least from this perspective, the jaggediness is gone.

So.. if you want to make your life easier, try to design your sculptiess so they require a minimal amount of diagonal/curved vertice rows. (Not that SL has no problem making diagonal lines BETWEEN two vertices. It only has issues with placing the vertices themselves.)

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