Sculptie

A sculptie is a special sort of primitive object in Second Life whose shape is determined by an image called a sculpt map.


It does this by using the RGB values of the image and translating those to XYZ coordinates for the vertices of the mesh.

Sculpties typically have 32x32 vertices (sometimes 32x33) depending on the sculpt type (selected in the Object tab in edit mode). This number never changes except when the Level of Detail changes in Second Life. Because of this, creating meshes for sculpties usually entails manipulating the points of a 32x32 mesh, rather than creating a mesh from scratch.

If you would like to learn how to create sculpties in Blender, please read through the beginner tutorials on this site.

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